Game Modes and Objectives The game supports competitive play among multiple players in the same match. At the beginning of the game, players will parachute from an airplane onto a vast and detailed open map. The ultimate goal of the players is to eliminate other players by collecting weapons and equipment within the continuously shrinking safe zone. The player who survives until the end wins, and the words "Winner Winner, Chicken Dinner!" will appear on the screen. Map and Scene Interaction The game map contains a rich variety of terrains and buildings. Players can search for supplies inside the buildings and also use the terrain to set ambushes, hide, or make tactical transfers. Material Collection All kinds of supplies are scattered throughout the map, including weapons (rifles, pistols, sniper rifles, shotguns, etc.), accessories (scopes, muzzle compensators, gun stocks, etc.), body armors (helmets, bulletproof vests), medicines (first aid kits, bandages, painkillers, etc.), and vehicles (cars, motorcycles, boats, etc.). Different weapons have unique performance parameters such as range, rate of fire, and damage. Accessories can optimize weapon performance, and vehicles can help players transfer quickly, increasing the survival rate. Safe Zone and Poison Circle Mechanism As the game time progresses, a safe zone will appear on the map, and the scope of the safe zone will continue to shrink. Players outside the safe zone will be damaged by the poison circle, and their health points will gradually decrease. This mechanism forces players to continuously transfer towards the center of the safe zone, increasing the frequency of encounters and battles among players and making the game rhythm more tense and exciting. Game Features Players need to use strategies in the game. Deciding when to transfer and when to set ambushes tests the players' decision-making abilities. At the same time, the game is continuously updated with new maps, new weapons, and new vehicles to maintain the freshness and appeal of the game.